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Travis Conklin 2023 Demo Reel


1. God of War: Ragnarok
Responsible for Body and Prop Animation/cleanup of Motion Capture Performance of Kratos including  Mimir's Head and horn to the character whilst enhancing object separation and performance.

2. God of War: Ragnarok
Responsible for Body and Prop Animation/Cleanup of Motion Capture Performance of Atreus, including Mimir's Head.

3. Remnant 2 - Best Friends Trailer
Responsible for Hand Keyed resurrection animation for Priest and staff. Worked with designer and principle animator for in game enemy action to revive its fallen comrades.


4. Remnant 2 - Enemy Animation
Responsible for using Xsens motion capture data as a base to alter timing of animation to design specifications and work with design during implementation to ensure engine functionality. Used hand key techniques to push arcs and readability of attacks within style guides for Remnant 2.
Animations created myself are:
-the stab attack
-3 slash combo attack designed to flow into as little or up to 3 maximum strikes and each return to base idle per strike
-Impact animations
-death animations


5. Star Citizen - Colvus Darneely Mission Giver Demo - CitizenCon 2018
Responsible for Body animation/cleanup of Performance capture of actor and working with design/face animation team for final implementation.


6. God of War: Ragnarok
Responsible for Body and Prop Animation/cleanup of Motion Capture Performance of Kratos and horn to the character whilst enhancing object separation and performance.


7. Star Citizen - IAE 2949 - Aegis Dynamics Jax McCleary Trailer
Responsible for Body and Prop Animation/Cleanup of Motion Capture for Jax, Jimmy's Arm, and Prop interactions.

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